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~Holyrain
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Joined: 12 Mar 2009
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re: 4.2 Important Need to Know

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Thanks to BD for posting the original patch notes. Here are the general ones that I think are the most important for everyone to take immediate note of:

1. If a player wins a Need roll under the Need Before Greed system on a Bind on Equip item, the item will become Soulbound to that player. The item will remain unbound if won via a Greed roll.

2. All existing Valor Points in the Currency tab have been converted to Justice Points. Any points above the Justice Point cap will be converted into gold at a rate of 47 silver per point and mailed to characters.

3. All character races now have a /roar sound.

4. Addons will no longer be able to intelligently swap items by working with the built-in Equipment Manager.

5. The order in which characters are listed at the Character Selection screen can now be rearranged and saved.

6. The cast bar can now be moved to display below the Character frame.

7. A target or focus target can be selected within the mini-map tracking (does not include enemy players).

8. Dungeon Journal: A host of dungeon information is now built into the user interface via the all-new Dungeon Journal. This feature can be accessed via a new button in the Navigation tray from anywhere in the world. Boss background story, encounter details, abilities, and loot can be viewed with the Dungeon Journal for all bosses which have been integrated into the new system (this includes bosses for all Cataclysm dungeons and raids). Additional dungeons are planned to be incorporated in future updates.

9. Crowd Control: Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots, Wyvern Sting (will still cause hostility when it begins to deal damage), Freezing Trap, Polymorph, Repentance, Shackle Undead, Blind, Hex, Bind Elemental, Banish, Seduction.
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